Phantom bake objects will no longer appear and remain in the scene after baking.īounds for meshes while crossfading should now be correct. Greatly reduced garbage collection in mesh frame generation. No more need for an animation controller for baking, just add your clips and bake!īaking humanoid rigs should work much, much better, on a wide variety of objects.Ĭompletely re-wrote mesh combining to be more efficient and accurate.Ĭompletely re-wrote crossfading code, increasing performance and reducing garbage allocations.Īdding custom clips can now be done by selecting root assets.Īdded an option for skipping the last frame of animation for looping animations. None, baked, or apply the motion to the transform at runtime.Īdded support for the Optimized Game Objects option in the model importer.
Full GPU instancing and custom shader supportĪdded support for exposing transforms! Have animated child transforms just like in the original object.Īdded support for multiple materials and submeshes!